using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MapTrigger : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.tag == "Player")
        {
            MapManager.instance.currentMapBlock = transform.parent.parent.gameObject;
            MapManager.instance.CheckAllDir(transform);
            MapManager.instance.CollectMapBlocks();
        }
        
    }
}
